It's hard to say considering that it's very dependent on how much my collaborators help. If I was by myself, at least a few months, so less then that as I have some help :)
on mac after unziping 1.2 and double clicking 'The Bibites v1.2 Mac Demo.app' in finder I get ''The Application "The Bibites v1.2 Mac Demo" can not be opened'.
It'd be really nice to be able to save a game for: 1. Start it again later. 2. have graphs / information (number of bibites, speed, size, etc.) 3) Be able to replay, jump in time and speed up time like a video but you could move around. That way we could better analyze what would have happened.
Could you add a save button for bibbites? I have a 501th gen bibbite who is doing really well. Could you also add a home button, I was following a bitbbite an then he decided to take off...
hey I just discovered this channel by accident and I love it soooo much and I want to play it really bad but I have a crome book so can you please make it so it can work on the crome book thank you
ps if this game gets more advance I got an idea. what if you add stiffness flexibility dinceady and softness and maybe even muscles and tendons as well, inside an individual bibites flesh and body in sertent parts. and this might form exoskeletons or bone and beaks or something at random. ex a hard part of the bibits body (in this case its mouth)evolved to be harder at random and (with or without if there will be muscles ) muscles will open and close at different power (depending on how strong the muscle is) and this can help the bibit as a naturally generated beak
is it possible to save a creature? I see hotmailcompany52 below has a neat bibite that lived for a long time. I would love to be able to copy that and plunk a few of those down in my world and see how they fair.
Very interesting project, but I have a question. Is there any reason that speeding up a simulation would prevent their development? I have been running it for a while now and they are all essentially vegetables.
Really awesome game you have created. If I ever get an office I'm hanging a screen with this game on the wall instead of a stupid painting. : )
A feature I would really appreciate is a save button. I have tried to let it run for several hours to see what colony develops and I find that really cool but I can't let it run for ever and right the colony just vanishes which means there is no way to ever let it run for years on end (sped up) which would be necessary for actual intelligent behaviors to develop.
lost a simulation that was going for nearly 282 minutes?, and I couldn't find my way back to the food and all the bibites, could you add a "home" or "center" button?
Oh yeah and the "esc menu" don't show any text. There's 3 button but no text (on linux). Also, 2 of the 3 upper-left buttons don't seem to work, as only the brain button toggles something.
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Thanks for creating this project and the videos on it, I've gotten into coding neural networks thanks to it and i just thought id say thanks !
My first attempt at evolutionary neural networks was my own version of your bibites sim in unity. its not as complex or refined as yours though :)
Awesome to hear !
Thanks for your kind comments and good luck on what you're doing next !
plz add it to chrome already!!
soooooo when is the chrome version coming out?
Hi Sir.... would love to run the Mac version but it seems to not be openable.... is there a fix planned? Thank you for this endeavor!
I'll investigate :)
any luck?
Many others have reported the Mac version working, so I would need to have more information to help you (and more knowledge of how mac works ahah)
unzip the downloaded file on a windows machine to a USB drive and open it on your Mac.
um... how would that solve the issue?
Mac has a problem unzipping this in the correct way. Windows doesn't. Just try it. It worked for me.
When are we going to get v1.3?
It's hard to say considering that it's very dependent on how much my collaborators help. If I was by myself, at least a few months, so less then that as I have some help :)
Okay, thx for ur reply! :)
on mac after unziping 1.2 and double clicking 'The Bibites v1.2 Mac Demo.app' in finder I get ''The Application "The Bibites v1.2 Mac Demo" can not be opened'.
Am I doing something wrong?
The same here. Is this app 32 bit? If yes, Catalina will not open it.
unzip the downloaded file on a windows machine to a USB drive and open it on your Mac.
Linux?
It'd be really nice to be able to save a game for:
1. Start it again later.
2. have graphs / information (number of bibites, speed, size, etc.)
3) Be able to replay, jump in time and speed up time like a video but you could move around.
That way we could better analyze what would have happened.
Do you plan on making the remainders of the dead rot? I think this would be a good addition to the game.
that's already the case :o
After 50 seconds the meat will rot and be recycled as biomass
I think he mean something like meat can rot in a way that when bibite eats it it can have negative consequences.
Yeah. That would be interesting if the bibites somehow developed a mind to steer away from the rotten foods.
And maybe, after the stage of rotting, it can become biomass, just like you said.
Here is the result of my simulation, I had to stop at this point.
Could you also explain what the 'wow' factor is based on?
Could you add a save button for bibbites? I have a 501th gen bibbite who is doing really well. Could you also add a home button, I was following a bitbbite an then he decided to take off...
Yeah, Actively working toward both these features
oh and one more thing. add a world border. maybe make it to where it telloperts the bibit to the other side of the map
hey I just discovered this channel by accident and I love it soooo much and I want to play it really bad but I have a crome book so can you please make it so it can work on the crome book thank you
ps if this game gets more advance I got an idea. what if you add stiffness flexibility dinceady and softness and maybe even muscles and tendons as well, inside an individual bibites flesh and body in sertent parts. and this might form exoskeletons or bone and beaks or something at random. ex a hard part of the bibits body (in this case its mouth)evolved to be harder at random and (with or without if there will be muscles ) muscles will open and close at different power (depending on how strong the muscle is) and this can help the bibit as a naturally generated beak
pps love your work :)
Yeah, I have a Chromebook also. That's why I made my own thing :)
https://scratch.mit.edu/projects/358687265/
It's not as good at all though
Yes, trulely evolving bibits, not just procedural sprites! Are we simulating an environment or not?!
Although that would consume a massive amount of cpu usage, I think this is definitely a must try.
is it possible to save a creature? I see hotmailcompany52 below has a neat bibite that lived for a long time. I would love to be able to copy that and plunk a few of those down in my world and see how they fair.
*insert epic battle music while bibits fight*
Very interesting project, but I have a question. Is there any reason that speeding up a simulation would prevent their development? I have been running it for a while now and they are all essentially vegetables.
Bibites sometimes are so dumb that they just eat all their resources, so they die out and simulation is basicaly going back to the beginning.
It'd be cool if the bibites could end up creating civilizations and tools
I let the sim run for a while and somehow they managed to get to gen 259.
Edit: Heres a link for all of the stats. https://imgur.com/a/X1r4RQp
Hi Leo,
Really awesome game you have created. If I ever get an office I'm hanging a screen with this game on the wall instead of a stupid painting. : )
A feature I would really appreciate is a save button. I have tried to let it run for several hours to see what colony develops and I find that really cool but I can't let it run for ever and right the colony just vanishes which means there is no way to ever let it run for years on end (sped up) which would be necessary for actual intelligent behaviors to develop.
Super cool stuff you are doing!!!
Yeah 100% agreed, It's on my list as most urgent features
also area size for demo shows up when looking at the genes sectionL
Oops, thanks for the catch
THE STAND OFF!!!!!!!!!!!!!!!!!!
At the same time I have this on 11x and it's nearing 30 hours. And this is advanced as it gets really.
It really depends on the run sometimes :o
I hope that with the next additions (procedural sprites, biomes, evolving plants, etc.) It's going to get a lot more interesting !
lost a simulation that was going for nearly 282 minutes?, and I couldn't find my way back to the food and all the bibites, could you add a "home" or "center" button?
also I was wonder if you might be interested in making one for schools or not.
The 1.2 release states it has Windows and Linux support, but the only programs present are for Windows and Mac.
I said I tried without success :o sorry for the misunderstanding
Maybe you should add some sort of immovable walls? Or obstacles they can dig into but it uses energy?
when I put in a small size the screen cuts the menu
please make a 32 bit version
Any plans on a mac or linux version?
I tested it with wine and it seem to work very well until you toggle the screen to another application, after which it stops updating the window.
Oh yeah and the "esc menu" don't show any text. There's 3 button but no text (on linux). Also, 2 of the 3 upper-left buttons don't seem to work, as only the brain button toggles something.
I admit I forgot about that :o!
Stay tuned in the next few days
Thanks!
Whats the 'wow' factor?
Oh! I saw this guy and figured it out! Once it reaches 1 you get an awesome guitar.
Ahahah yeah exactly
Wow, this one went faaaar into the void.
A true explorer !
Really interesting! Good work Léo.