i severely dislike how, when two bibites make contact, the defending bibite is just launched across the screen, ending all engagements as quickly as they began. i wouldn't consider this combat.
my dominant species in my world right now gets to around 30u with jaw/attack strength around 450/220N if that means anything.
also, if one bibite can comfortably fit through the other's throat WAG/bite size, they should just get nommed whole. this could open up for an internal parasite build or make bibites more likely to become predators, and give bibites a chance to escape if their attacker dies soon after.
I booted up a save from the 5.1 version in 6.0 and it seems none of the 5.1 Bibites are able to eat. The bite bar progresses, but they don't seem to be able to swallow.
tried to post a pic but it won’t let me. My lineage randomly went extinct and spawned in a new yet similar species to what I had saying the same generation, yet not having any parent species anymore which makes zero sense. Wouldn’t the simulation try to do the basic bibite again? Not to mention it’s next to impossible for my bibite to have gone extinct to begin with. There are random lines all over my tree and I can tell that the new species it spawned in. Is just a derivative of the first species, yet it says it’s connected in zero way whatsoever
wait my first comment miiight be because they reached 150%. It would do that yeah? Spawn a new tree once there’s truly a new species? Then they just outcompeted what made them making the first tree come to an end?
I keep getting an issue where many food particles stack on top of each other in the center of my zone. It lags the simulation severely. Is there any way to fix this?
I love the new species tracker, but can it be possible to make it never delete a species record, i can't just go manually favorite every species when im running the simulation and doing other things.
You can lower the pruning threshold to 0, in the lineage panel settings. That would be similar to favoriting all the existing and future species
Eventually species will still disappear if they shrink to small enough numbers, that's just entropy and the log-like logic I implemented for compression!
incredible! i love the systems at play in this simulation , im about to run this on a high end gaming pc so i can really reap the benefits of such a complex system and im so glad your developing this even further! this may truly be the best simulation ever!
This is an incredible update! Great job and I bet it will be so worth it as I let it run and discover new things! I did want to bring up a couple of bugs. I am using the linux version and letting it run on my steam deck.
1. Graphical bug in the biology panel. Only the stomach contents and eggs seem to render. Rolling the mouse around still brings up the windows for the other organs, they just aren't visually showing up.
2. The save menu appears glitched. I can only rely on autosave currently.
Yeah, the shader I made for the preview internals has some special requirements that might not be supported by vulkan... trying some workarounds for a hotfix as I also fix some bugs caught since release and make a mac fix
Also can you give me more details on the save panel issue?
Sorry I forgot to reply to this! It seems you fixed the save menu issue (it was with the overlapping text, I did finally join the discord and see the issue was addressed there.) though it seems the organ visibility issue wasn't yet. Luckily its not something that should get in the way of anything critical as you work on this stuff.
← Return to project
Comments
Log in with itch.io to leave a comment.
btw changing background color is broken.
I love this
i severely dislike how, when two bibites make contact, the defending bibite is just launched across the screen, ending all engagements as quickly as they began. i wouldn't consider this combat.
my dominant species in my world right now gets to around 30u with jaw/attack strength around 450/220N if that means anything.
also, if one bibite can comfortably fit through the other's throat WAG/bite size, they should just get nommed whole. this could open up for an internal parasite build or make bibites more likely to become predators, and give bibites a chance to escape if their attacker dies soon after.
I booted up a save from the 5.1 version in 6.0 and it seems none of the 5.1 Bibites are able to eat. The bite bar progresses, but they don't seem to be able to swallow.
tried to post a pic but it won’t let me. My lineage randomly went extinct and spawned in a new yet similar species to what I had saying the same generation, yet not having any parent species anymore which makes zero sense. Wouldn’t the simulation try to do the basic bibite again? Not to mention it’s next to impossible for my bibite to have gone extinct to begin with. There are random lines all over my tree and I can tell that the new species it spawned in. Is just a derivative of the first species, yet it says it’s connected in zero way whatsoever
also, zero hotkeys work and the only way I can zoom on the tree is to to transfer the file over to my laptop and use the touchscreen
wait my first comment miiight be because they reached 150%. It would do that yeah? Spawn a new tree once there’s truly a new species? Then they just outcompeted what made them making the first tree come to an end?
i would like an option to purge all pellets under a certain size to improve performance in one or two clicks.
You outta tweak the strengths. a micro creature should not be able to have 14000N of jaw strength
I would be very curious to see the genetic makeup of this bibite 🤔
sure, just over 250 hours long with these pics
help it doesn’t go past 50%? I’m on max and I think I did everything right (I’m not sure though)
I am assuming this is on Mac. Make sure to EXTRACT the files from the downloaded zip file into the application folder. Hope this helps.
I keep getting an issue where many food particles stack on top of each other in the center of my zone. It lags the simulation severely. Is there any way to fix this?
I love the new species tracker, but can it be possible to make it never delete a species record, i can't just go manually favorite every species when im running the simulation and doing other things.
You can lower the pruning threshold to 0, in the lineage panel settings. That would be similar to favoriting all the existing and future species
Eventually species will still disappear if they shrink to small enough numbers, that's just entropy and the log-like logic I implemented for compression!
I tried running The Bibites on Mac Ventura 13.7. When I boot up the game I get this screen.
I am on windows but when I try to launch the application but loading bar does not go past 50%. Any suggestions to get it to work?
Try running it as administrator. That's what worked for me.
incredible! i love the systems at play in this simulation , im about to run this on a high end gaming pc so i can really reap the benefits of such a complex system and im so glad your developing this even further! this may truly be the best simulation ever!
you should make an installer to prevent people getting confused when they can’t figure why it doesnt run on their mac or linux
can you help me run it properly on Ma
you need to lauch the game from with an argument
./The\ Bibites.x86_64 -force-vulkan
to anyone wondering why 0.6 is gone the original release had a few bugs including one that prevents meat from droping
so its kinda like spore, but the first stages, and in 16 bit
This is an incredible update! Great job and I bet it will be so worth it as I let it run and discover new things! I did want to bring up a couple of bugs. I am using the linux version and letting it run on my steam deck.
1. Graphical bug in the biology panel. Only the stomach contents and eggs seem to render. Rolling the mouse around still brings up the windows for the other organs, they just aren't visually showing up.
2. The save menu appears glitched. I can only rely on autosave currently.
Yeah, the shader I made for the preview internals has some special requirements that might not be supported by vulkan... trying some workarounds for a hotfix as I also fix some bugs caught since release and make a mac fix
Also can you give me more details on the save panel issue?
Sorry I forgot to reply to this! It seems you fixed the save menu issue (it was with the overlapping text, I did finally join the discord and see the issue was addressed there.) though it seems the organ visibility issue wasn't yet. Luckily its not something that should get in the way of anything critical as you work on this stuff.
If you run the windows version through proton it will show organs correctly. Hotfix update doesn't fix the issue.
It doesn't work
Mac users need to run from their application folder
IM linux user
can you please make the older versions downloadable? (IE 5.0)